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FIGHT NIGHT ROUND 3 PC REQUIREMENTS PORTABLE
Battle Night Round 3 was discharged on Februfor the Xbox, Xbox 360, PlayStation Portable and PlayStation 2. It is the spin-off of EA Sports’ past boxing title, Fight Night Round 2, which was discharged in 2005.
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To sum it up, a game based on boxing wouldn't have to try too hard to be boring, but EA has done a good job in making it interesting by adding such customizability, and giving you multiple boxing styles to explore.Fight Night Round 3 is a boxing computer game created by EA Sports. To further enhance your playing style, you can unlock and buy gear from the in-game store to boost your strength, and negate your fighter's weaknesses. Once you have the cash though, you can hire specific trainers to fit your playing style, for example, you can make your fighter a speed demon that throws punches at speeds that make his foes dizzy, or you can make him a sluggish power-puncher that knocks the air out of his opponents with ease. Although, the good trainers come at a price - that you will have to earn by signing contracts and wining matches. Each trainer has their own forte that they will endow upon you, to make some aspect of your fighting style better. You can do this by hiring a trainer to show you the ropes and toughen you up. If you create a new boxer to play with in the Career mode, he starts off as a weakling and will stay that way, until you train him to become a killing machine. Additionally, you'll find that many a time you'll throw a pretty hard impact punch, which will have a very contradictory sluggish animation to accompany it, but the game will still play a loud thump, which seems totally wrong.Įven with these drawbacks, the punching system seems awesome, but the game is not just restricted to flailing your hands around. Although a majority of the punches are easy to execute, there are a few like the Flash KO punch, which are excruciatingly slow and hence very hard to time. Now, I might be a fan of this system, but I must say that it has its flaws. This simplicity in design goes a long way in making the game enjoyable and addictive, by allowing you to focus on timing your blows and blocking those thrown at you, rather than using elaborate button combinations to throw punches.įrom what I've experienced in FNR2, the punching system in its sequel is much more responsive and fine-tuned to perfection. This mode will show you how easy it is to throw punches, for instance, if you swing the right stick half circle, you execute an uppercut on the corresponding side, and if you move it a quarter circle you throw a hook. It's pretty simple to get acquainted to if you train using the 'Sparring Mode'. The punching system is easy to pickup, as it doesn't involve any crazy button combinations you use your left analog stick to move, and your right analog stick to plant punches. But the gameplay in FNR3 has changed all of that, by introducing me to the joy of planting a well-timed hook or a lethal uppercut to change the tide of a match. Boxing, as a sport, has always seemed dull and uninteresting to me, and my only exposure to it has been through movies like Raging Bull and the Rocky series. No doubt, the presentation of the game is top notch, but that's not enough to make a boxing fan out of me. And not only do these blows look real, they sound real too, making a very crispy crunch or a painful thump, depending on which part of your opponent's body they land on. Each punch that hits your opponent connects with their character models physically, unlike other fighting games, where your blows just hang in mid air, with a noticeable gap between your fist and its target. Each visual character detail has been taken care of by EA you can see the veins on your boxer's neck, and actually count the number of cuts and lumps on his face, that are gifted by his foe.
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The way the light refracts in the beads of sweat that outline your boxer's back is just beautiful. The character models are lifelike, and each muscle and sinew moves realistically every time you throw a punch or block a blow. I've not played much of the previous two games, but from the brief time I've spent with Round 2, I can tell you that Round 3 is the best looking game of the lot as it makes great use of the Xbox 360's graphical muscle, flexing it to an impressive level. The brightly lit stadiums, the flashing camera lights, the resonating cheer of an anxious crowd - are just few of the things that lure you to play another match in Fight Night Round 3 (FNR3).